Stay tuned for more detailed updates about the app status – including screenshots very soon!
After a quick overview of the game mechanisms and rules, we jumped into the game. We played a small team game with each team trying to retrieve oil containers from the middle of the table.
As I managed to get the first turn I decided to make an early dash towards the objective with two of my guys and hoping that rest of my team could cover their retreat.
Unfortunately, that wasn’t going to happen. My machine gunner took too long to climb to a good firing position on top of an old abandoned military watch tower to prevent my forward guys from getting destroyed by Dennis’ more concentrated team and close range shotgun and submachine gun fire.
As both teams delayed opening fire – especially with their loud, fully automatic weapons – no zombies were attracted to the area in the early stages of the game. In fact, zombies started to appear only in the very end when both teams were already in full retreat.
At the end of the game my team was left with a 50% casualty rate and without being able to retrieve even one of the objectives. Meanwhile, in Dennis’ team, only one of his characters was wounded by my machine gun fire when retreating. Dennis also managed to take 2 of the 3 objectives home making it a total victory to the new player. Am I sensing a theme here?
In my book, the play test was a success – even in spite of the loss 😉 Dennis brought with him tons of great ideas and advise on how to improve the game. The feedback we received was very valuable. Thanks Dennis!
We took a big step in our testing by starting to introduce the game to people outside the game developers. Our first external tester was Sebastian Kaspari.
The game took about 3 hours to play including introduction and explaining the game rules. Even though Sebastian is new to miniature gaming in general he picked up the game quickly and was, in fact, able to defeat Rick in the game. You can read Sebastian’s thought about the game from his Google+ post.
The game objective was to recover suplies from a wrecked tank in the middle of the game area. While Rick was able to move in first and recover one of the objective containers early rest of his team failed fight off Sebastian’s flanking force. The battle culminated to Sebastians close combat specialist attacking Rick’s machine gunner in close combat and the close combat specialist’s chain saw making short work of the unprepared heavy weapon guy.
Despite some loud machine gun fire zombies didn’t arrive in the first few turns but once they did they did arrive with massive numbers. At the end the ruined city blocks were swarmed by more than 40 zombies and both teams were forced to evacuate the area.
In the end even trying to summon the powers of Cthulhu didn’t save Rick from a defeat.
This week we didn’t add any new features to the app. We concentrated on adding stability as new players were going to be introduced to the game. While we had some issues the app performed well and the game was a success.
The app also received a brand new icon this week!
Make Munich launch
Lands of Ruin will be launching at Make Munich (in Munich, Germany) event 20th and 21st of April. We will be there for the whole weekend demoing our game to anyone who is interested. If you happen to live in southern Germany, or can get here, then come join us. We will provide you with anything you need to play Lands of Ruin!
We have also just opened our beta signup for people interested to try the game as soon as it is available. If you want to be one of the first people to play the first, next generation tabletop strategy game signup now! You’ll find links to the signup form from our beta signup page.
Several people have been asking me about the game’s artwork lately, so I just wanted to add a quick update today. Although I have mostly been focusing on creating terrain over the last few weeks, I have also been working a bit on creating some graphics and concept art for Lands of Ruin. I will begin uploading all of the new artwork to a new page on the site soon, but for now I will simply upload a few pieces at a time in these updates.
Today, I created the game icon for the app (above). Here is a picture of the icon as it will look on the tablet itself. Let me know what you think!
Lure your opponent to hidden traps.
Lands of Ruin brings AI to tabletop gaming.
Fight for a goal
The world is alive
It’s time for a developer update again. This week’s play test was great. Our game rules are nearly complete and the companion app is supporting almost all of them. We found some issues with some interactions and some action point amounts and tweaked them for the next play test.