Monthly Archives: January 2013

Sebastian Kaspari joins the Lands of Ruin team!

I have some excellent news today. The Lands of Ruin team just got some serious reinforcement. Sebastian Kaspari┬áhas officially joined our team. Sebastian is an Android developer with tons of experience writing great apps (see some of his private apps … Continue reading

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Developer Diary #5

Yesterday, we introduced another new player to our game. Dennis joined us to play a test game. After a quick overview of the game mechanisms and rules, we jumped into the game. We played a small team game with each … Continue reading

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Developer Diary #4

Hi again everyone! It’s time for another update of our progress. This time we have some great news and a lot of new info has appeared online since the last update. We announced the game release date as well as … Continue reading

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Announcing Lands of Ruin launch date, beta signups now open

Make Munich launch Lands of Ruin will be launching at Make Munich (in Munich, Germany) event 20th and 21st of April. We will be there for the whole weekend demoing our game to anyone who is interested. If you happen … Continue reading

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App Icon

Several people have been asking me about the game’s artwork lately, so I just wanted to add a quick update today. Although I have mostly been focusing on creating terrain over the last few weeks, I have also been working … Continue reading

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Lands of Ruin – Feature Overview

As we’re approaching Lands of Ruin’s beta launch (April 2013) we are starting a series of posts exploring the game features, detailing what makes it a next generation tabletop game. In this first post of the series we describe the … Continue reading

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Developer Diary #3

Hey everyone!It’s time for a developer update again. This week’s play test was great. Our game rules are nearly complete and the companion app is supporting almost all of them. We found some issues with some interactions and some action … Continue reading

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